Last week the game was in the following state :
- the Y axis movement is working, there is no X axis movement
- I need to rewrite the script to have a correct number of coins
- I need to write the core behavior.
So… Let’s do it !
Last week the game was in the following state :
So… Let’s do it !
Hello !
I spent some time on this tutorial, playing (or messing up…) with some options in order to understand the basics. Good thing is that the physic engine in Unity spares me the problem of computing the ball bounce direction.
Continue reading “Battle pong #2 -Book 1, Page 1, Chapter 1”
I know how to code already but first I guess I have to do some game design before getting my hands dirty…
It’s been a while since I posted here mainly because of work and other personal projects (I admit, I travel a lot too). I finished stabilizing the new features of Corrie framework so now I have time to post a little bit. Anyway this post is the first of a new series called… Battle Pong !
Hi all,
As promised in my previous post I will talk about an original place today : The VR Lounge in Shenzhen !
This article is the first of many articles I plan to write to make this blog more lively. I intended to use this website as a portfolio but I now plan to write more meaningful content.
There are many tech startup here in Shenzhen (and there are also many tech companies in Hong Kong). So I figured it would be a really nice thing to talk about that and the tech environment in China.
Hi all,
One year… Maybe a little bit more that I have landed here in Shenzhen, China and there was no update. So today I am happy to break this update and introduce… The Corrie Framework.
Hey !
I haven’t posted here since a long time… Mainly because I’m really busy with work and I’m enjoying my free time as much as I can ^^ Well, this post is a post I wanted to do since my return from Korea because as an amateur/junior/young (remove unnecesary adjectives :P) game designer, I feel that the fun part of the games comes from this… Immersion !
Date : September 2011-December 2011
This project was one of the most interesting of my whole studies. I made this one in Korea at KAIST University. The goal was to create a dancing game for Kinect during the semester. The game conception was divided into 2 main parts.
The first part was conception and project specification using IEEE standards, this part took 3 months, and the second part was implementation which took 3 weeks.
The main purpose of the project was to make a game suitable for old people to enjoy exercising. With this game, we wanted to encourage people to have fun exercising anytime they want.
The game features :
Hi guys, here is our trailer for the 2nd round !
Enjoy !