Get the APK directly (if you can’t access the Google play service)
Please keep in mind that this is still a beta so you may encounter some bugs, some unexpected behavior but I made sure that many of the blocking/crashing bugs are not here anymore. If you have any remarks don’t hesitate to send them to the dev mail : firstname.lastname@example.org.
To sum it up
I wanted to develop the game in multiple phases (just like the MCU ;D), the phase 1 was to get to the open beta with a working game. The next phase will be to improve the game after collecting the feedbacks and other ideas that I got. So don’t hesitate to test and comment 😀
This post will not be very technical but we will talk more about the feedbacks I got from the people around me and the conclusions of their tests. There are many things I wouldn’t have guessed myself so it is a very rewarding experience. Let’s go !
Today is a big step in the Battlepong development…. It’s time to finally generate an APK and try it on the Galaxy S ! I will not cover the APK generations since it is detailed in the documentation (and it is very easy) but I better talk about what I found out once I installed the game on the device.
Today we will talk about the camera management, the UI development and some bonus at the end !
For now, the UI was used by drawing rectangles on the screen and I didn’t touch about the camera. These two approach are problematics for one reason : all the phones don’t have the same size nor the same resolution which means… My current display properly works for ONE kind of screen size which is an issue when you see all the Android devices on the market… Let’s solve this !
Previously in Battle Pong… *Screen fades to black*
After successfully implementing a touch movement, I got a relatively simple AI. After some tests it became obvious that the physics model was not configured or done properly and that the AI needed to be smarter.