Enough with the bars, it’s time to switch to a shape that will give us more “strategic” options !
Today we will talk about the camera management, the UI development and some bonus at the end !
For now, the UI was used by drawing rectangles on the screen and I didn’t touch about the camera. These two approach are problematics for one reason : all the phones don’t have the same size nor the same resolution which means… My current display properly works for ONE kind of screen size which is an issue when you see all the Android devices on the market… Let’s solve this !
I found this Youtube channel called Extra Credits which talks about video games (mainly) and history (sometimes). They talk about different aspects of video games but the reason I am talking about this channel is that many people are asking me “Why are you doing Battle Pong ?” since I clearly don’t plan to become rich thanks to this game. Well Extra Credits recently did a video answering this question very well :
So to take the words from the video, here’s what drives me:
- Personal amusement
- Challenge myself
- Pick up new skills
- Be able to create something without being constrained
Also I explained some reasons in the first Battle Pong post 😉
Anyway I encourage you to try doing your own projects and explore !
Thanks for reading and stay awesome guys !
P.S. If anyone is interested in creating games they even have a playlist focused on game design !
Previously in Battle Pong… *Screen fades to black*
After successfully implementing a touch movement, I got a relatively simple AI. After some tests it became obvious that the physics model was not configured or done properly and that the AI needed to be smarter.
Let’s do it !