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Heri Andrianjafy

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Month: January 2017

Battle pong #3 – Moving to the core

2017-01-202017-01-20 Heri AndrianjafyLeave a comment

Last week the game was in the following state :

  • the Y axis movement is working, there is no X axis movement
  • I need to rewrite the script to have a correct number of coins
  • I need to write the core behavior.

So… Let’s do it !

Continue reading “Battle pong #3 – Moving to the core” →

Battle pong #3 – Moving to the core

Battle pong #2 -Book 1, Page 1, Chapter 1

2017-01-112017-01-11 Heri AndrianjafyLeave a comment

Hello !

I spent some time on this tutorial, playing (or messing up…) with some options in order to understand the basics. Good thing is that the physic engine in Unity spares me the problem of computing the ball bounce direction.

Continue reading “Battle pong #2 -Book 1, Page 1, Chapter 1” →

Battle pong #2 -Book 1, Page 1, Chapter 1

Battle pong #1 – First steps

2017-01-052017-01-05 Heri AndrianjafyLeave a comment

I know how to code already but first I guess I have to do some game design before getting my hands dirty…

Continue reading “Battle pong #1 – First steps” →

Battle pong #1 – First steps
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